Streaks

Chores, routines, homework.Minus the nagging.

Parents set the goals. Kids check them off on their own tablet and keep a flame growing, day after day. They stay motivated, you stay encouraging, and your part takes thirty seconds a night.

Open the web appComing soonApp StoreComing soonGoogle Play

For kids 5 to 14. Tablets, phones and the web, one household on every device.

Your phone, 8:30pm

Tonight

3 kids, 1 thing needs you
MayaAll done
Leo: room tidiedApprove
AvaAll done
Maya's app
Her flame ladder

15 flames to unlock

  1. Sparkday 1
  2. Candleday 5
  3. Torch, Maya is hereday 7

A flame they want to come back to.

Each child gets one flame. It grows every day they finish their goals, climbing from a first Spark toward the Eternal Flame. Six new looks arrive in the first month, so there's always one close; after that the gaps stretch out and the climb starts to mean something.

  1. Day 1SparkA single dancing spark with tiny light pops.
  2. Day 3FlickerA small teardrop flame that wobbles and follows a finger.
  3. Day 5CandleA steady candle with its first warm glow.
  4. Day 7TorchOne whole week. The first big fanfare.MMaya is here, day 12
  5. Day 14CampfireLogs, crackle and drifting sparks. A kid's own idea.
  6. Day 21BonfireTaller, with a column of sparks and a heat shimmer.
  7. Day 30Blazing BonfireOrange shifts to gold, with orbiting fireflies.
  8. Day 50BeaconA flame atop a stone tower, sweeping its light.
  9. Day 75Blue FlameBlue-white and hotter than fire. The bragging tier.
  10. Day 100PhoenixThe flame becomes a fire-bird nesting in the bonfire.
  11. Day 150Golden PhoenixGold plumage. Now and then it flies around the screen.
  12. Day 200StarfireComet-dust trails and a night sky that unlocks.
  13. Day 250Aurora FlameGreen and violet aurora curtains above the fire.
  14. Day 300DragonflameA small fire dragon curled around the flame.
  15. Day 365Eternal FlameA sun-crowned flame on a shrine. A trophy kept forever.

Your part takes thirty seconds.

Kids check off their own goals on their own tablet. You see everyone on one screen, approve what needs approving, and you're done. No digging, no chasing.

  1. Open TonightEvery child on one screen, already checked off by them.
  2. Approve what needs youOne tap on the goals you asked to confirm. Everything else is automatic.
  3. Notice one thingAt a milestone, Streaks suggests what to say about how they did it.
  4. Put the phone downThat's the whole job. The flames are lit, and the evening is yours.

Built on child psychology, not engagement tricks.

Streaks work because kids hate losing them. That same pull is what makes most streak apps easy to abuse. So we drew our lines first, and the app is built so they can't be crossed, not even by a parent having a hard night.

Notice your kids more. Control them less. Every feature has to give the child something to show, not the parent something to check.

No point deductions, ever.

A hard day earns nothing. It never costs anything. There is no deduct button anywhere in the app, because taking points away mid-argument turns a motivation tool into a punishment tool, and one bad evening can sour the whole thing.

You can't buy streak protection.

Not with money, not with points, not with chores. Selling relief from a worry the app itself created is the oldest trick in streak apps. With children, we think it's disqualifying.

No shaming.

One child's missed day is never shown to a sibling. There are no red X's and no "lost their streak" alerts. A personal best is kept forever, and after a break, the flame starts warm instead of from nothing.

And what it does instead.

Mercy is your call.

Choose a classic strict streak, or a forgiving one where embers can rekindle after a missed day. Set it per child, because your seven-year-old and your twelve-year-old aren't the same kid.

The app records. You praise.

Points are the receipt; your attention is the reward. At milestones, Streaks nudges you to say what you saw about how they did it.

Success is needing it less.

Once a goal has become a habit, it graduates to a trophy shelf and frees up room for the next one. A family that eventually outgrows the app is the win.

The fun layer, if your family wants it.

The flame is the whole app for some families. Others want more to play with. Every module below is optional and switches on or off in a tap.

Marshmallows and a rewards store

Finished goals earn marshmallows. You fill the store with rewards that fit your family, like a later bedtime or picking Friday's movie. It's a promise ledger, not a bank.

Family Fire

One shared goal the whole family works toward together. Everyone adds to the same fire, so nobody can come last.

Badges

Fixed, earnable milestones, including a few secret ones to discover. No loot boxes, no spin wheels, nothing left to chance.

The sibling board

Weekly highlights for each child, never a ranking. It resets every week, so a younger sibling is never stuck in last place.

Reading for fun and other things kids might already enjoy earn flame and celebration, not points. Paying kids for what they like doing can make it feel like work, so Streaks gently tells you when a goal falls in that group.

Where Streaks came from

Built by a parent, at their own kid's urging, and tested every night at the dinner table.

The founder's story in full [CONFIRM founder story, names and photo]

Streaks wasn't designed in a growth meeting. It started because a kid asked for a way to show what they'd done, and a parent wanted fewer evenings spent reminding. Everything since has been checked against one question: does this give the child something to be proud of?

Placeholder testimonial, not a real quote

A short quote from a real parent in the beta will go here once we have permission to use it.

Parent name, number of kids

Light the first spark.

Setup takes about a minute. Add your kids, pick a few goals, and hand them the tablet. One household works on every device.

Open the web appComing soonApp StoreComing soonGoogle Play

Works on tablets, phones and the web. Kids sign in with an avatar and a 4-digit PIN.